Technical Artist (Games)
JOB RESPONSIBILITIES
- Work closely with different departments to ensure the seamless integration of artistic elements and technical functionality
- Support art content production by advancing art pipelines, workflows, and methodologies
- Handle asset optimization, integration, performance profiling, and validation
- Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality, and productivity
- Assist with asset creation or re-invention in domains outside your area of expertise if needed
- Create and maintain technical documentation
- Performing any other works which may be assigned from time to time
- Performing and responsibilities are compliance with regulations and internal audit processes
JOB & SKILLS REQUIREMENTS
- At least 1 year of experience as a technical artist
- A passion for games, an interest and awareness in the latest trends, tools, technology, and approaches in creating content
- Proficiency in Photoshop, Blender, Maya, and Unreal Engine
- An artistic eye and a solid understanding of the art pipeline
- Basic understanding of 3D concepts (meshes and UV mapping)
- Basic knowledge of texture creation
- An understanding of particle systems, optimization, profiling
- Ability to build and integrate particle effects using custom shaders
- Knowledge of version control software
- Interest in – shader development, pipeline and tool development, VFX / particles, and real-time physics simulations
- Fairly proficient in scripting and coding
- Strong time management and problem-solving skills
- Effective communication skills both Thai and English
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